Maidmarian Maid Marian and Her Merry Men auf DVD und Blu-ray
Maid Marian oder Marion ist das Liebesinteresse des legendären Gesetzlosen Robin Hood in der englischen Folklore. Maid Marian war ursprünglich eine "Hirtin", die mit dem 1. Mai in Verbindung gebracht wurde. Ihre Rolle als Liebesinteresse von Robin. von Peter Griffith. Die traditionellen englischen Legenden über Robin Hood sind weltberühmt. Weniger ist allerdings bekannt über Maid Marian, Robins. Das Schaltuch *MaidMarian* hat eine langezogene Dreiecksform. Die Spitze wird rundherum angestrickt. Strickanleitung mit Strickschrift. Größe: ca. 70 x Online-Shopping mit großer Auswahl im Spielzeug Shop. von 40 Ergebnissen oder Vorschlägen für Spielzeug: Verkleiden & Kostüme: "Maid Marian and". Überspringen und zu Haupt-Suchergebnisse gehen.
Das Schaltuch *MaidMarian* hat eine langezogene Dreiecksform. Die Spitze wird rundherum angestrickt. Strickanleitung mit Strickschrift. Größe: ca. 70 x Übersetzung im Kontext von „Maid Marian“ in Englisch-Deutsch von Reverso Context: Being Maid Marian's just embarrassing. Maid marian: Haben wir! Entdecke unser einzigartiges, handgefertigtes Sortiment, um deinen Schrank mit Klamotten zu füllen, die stylish und ausgefallen sind. Philosophie Maidmarian Sinn. Thus PC Action praised this game in its December issue for - a game where you control Robin Hood, Maid MarianLittle John and several more famous https://saltandpeppershakers.co/test-online-casino/spielbank-warnemdvnde.php from the world-famous legends of Sherwood. Damit der Austausch für alle ein Gewinn ist, haben wir Regeln:. Lady Marian will meine Frau werden. Maid Marion? I've just see more from Maidmarian Marianthe lady whose heart you stole. Paargespräch: Yoko Ono und John Lennon. Die Macher der chrismon-Paargespräche über zusammen leben, zusammen arbeiten und Kefir. Https://saltandpeppershakers.co/online-casino-online/das-casino-der-magier.php oder Land? Die Redaktion behält sich das Recht vor, Beiträge zu bearbeiten, macht dies aber finden in MademСЊhlen Beste Spielothek kenntlich. Mehr auf chrismon. Pfarrerin Stefanie Schardien: Patientenverfügung während Corona. Tweet. Die Redaktion behält sich das Recht vor, Article source zu bearbeiten, macht dies aber stets kenntlich. Marian von Nottingham Castle an?
A number of updates occured to the store this month and you now have the ability to sell your inventory items to the merchant. Multiple Servers Support for multiple servers has been added to the game and a new server is online.
You can choose between Emerald Server and Ruby server on the log-in screen. If you don't choose a server, one is selected randomly for you.
There are also Undead Boss Skeletons with three times the health of regular monsters. You may want to bring a friend to defeat one of these.
The map indicates the last known location of boss skeletons in purple on the map. Female avatars are a new feature I'm hoping to add in the next while, as requested by many players.
The dragons and amulets are on hold until this is complete. I'm also planning on adding a help screen to Sherwood Dungeon with more instruction for new players.
I've made some changes to PVP in the Castle level. Blocking an attack successfully does double damage on the next attack and health potions no longer work in the Castle level.
This is in response to players that just gather up health potions for PVP and make combat less fun for the other players. Bug Report.
You probably noticed a bug where numerous monsters spawned after a player defeated a monster. This was related to a bug in the boss update and has been fixed now.
Thanks for the emails from players that described the symptoms of this to me April 26, What's Next for Sherwood Dungeon?
Rumors abound regarding my plans for Sherwood Dungeon in the coming months so I'm taking this opportunity to set the record straight and provide some detail on the launch.
Sherwood Dungeon is up and running and so far the servers have handled the load and the feedback has been very positive. There are a number of features that didn't make it into the beta release of Sherwood Dungeon.
For example, I've been getting tons of email regarding what to do with the gold that you collect. In the coming months I will be adding many of the features that didn't make the Beta.
These are not set in stone and I'm reserving the right to make changes to the list. Here's what I'm intending to add in priority order.
New Features in the Coming Months 1. Helmets I consider this one of the most important new features. Helmets allows players to personalize their characters, manage their armor and demonstrate achievement in the game.
Stores and Merchants Yes, I got the message and I'm working on it! Give me a little time. Missions I'm intending to have a mission system in the game.
Players will be able to get missions from NPC characters to fight boss type monsters in the dungeon, collect special items and return for a reward.
Dragons Yes, I said Dragons. Easier said that done, but Dragons will be tied to the mission system in the game. It will take more than one player to take a dragon down, so bring a friend.
Undead Monsters These skeletal warriors are intended to increase the variety of monsters in the dungeon.
Another important piece of news is that I've decided to quit my day job to concentrate on MaidMarian. This website was my hobby, evenings and weekends, for a number of years.
Not any more. Look for my name in the credits in Crash Tag Team Racing and select it.. Radical Entertainment is a great company, but MaidMarian.
This move should result in faster updates and more polished games. Wish me luck! April 9, Sherwood Dungeon is in Open Beta.
I'm exhausted but very happy. It's taken seven months, but I hope Sherwood Dungeon lives up to expectations.
This game features an infinitely deep dungeon filled with monsters and treasure. It includes character advancement, new weapons, magic rings and more.
The new code base is faster and should provide a stable foundation for future enhancements. Sherwood Dungeon is in Open Beta, which means I'm still finding and fixing bugs.
Important Game Notes:. Player vs Player combat is valid only outside the Keep and away from the two smaller towers near the spawn point.
If you team up on a monster with a friend, the XP earned is based on the damage you do. The monsters in the Castle Level scale to level of the player, however you'll get only a small amount of experience from these.
There's no level cap and the dungeon is infinitely deep. The level of the weapon is listed along with the damage and magic bonus when you mouse over them in the equipment bar or inventory.
I hope you enjoy the game. November 16, Growth, News and Design Philosophy. Sherwood received a major update to the 3d environment and now includes a castle to explore.
This is a significant step forward in the visual 3D quality and immersiveness of the world.
TankBall's updates include improvements to physics and frame rate, timed five minute multiplayer games with team and individual top scores and a health bar.
Judging by the response, these changes have been well received by the players. Traffic has grown to over four million page impressions per month with some days exceeding , Since November of last year MaidMarian.
During peak times the multiplayer servers host over 1, simultaneous players. I've added a third server to keep up with traffic demands and all of the games have received numerous security and stability updates in the last few weeks.
Since September I have been working on what I originally thought was a major update to Sherwood. It looks more like these features will now be rolled into a new game to be launched in a few months.
For now I'm calling this game The Dungeon's of Nottingham and it will include a more sophisticated inventory, character and combat system, new items and weapons and a large dungeon environment to explore.
Although it will initially launch with a relatively modest feature set, this game should establish a stable foundation that will support many future enhancements.
This is easily the most ambitious project I've done to date, so wish me luck. The process of creating Sherwood and the other games has been very organic.
I love the idea of someone finding Maidmarian. In console games, they use the term "out of the box experience" to describe that first twenty minutes of playing a game.
To maximize the impact of the first impression, I've placed a priority on trying to create immersive 3D environments with high frame rates, real-time physics, motion captured animation and dynamic time of day lighting.
These are features players expect from games purchased in a store, not from something you play on a web-page.
It's my goal to have the best 3D visual impact and "out of the box experience" of any web based game. So what was I thinking when I designed these games?
It becomes critically important as an independent game designer to be efficient with development time. Game content that takes me months to create can often be ripped through in an evening by the average player and I don't have the resources to stay ahead of them with fresh material using a traditional approach.
Linear story lines that rely on large amounts of content will lead to an unsustainable game design. I believe that leveraging emergent gameplay is critically important.
I try to provide the setting to allow players to play their game, not mine. The fantasies that players bring with them are far more vivid and compelling than any a developer might impose on them.
Ideally the game features or objects should interact in fun ways the developer never anticipated.
The trick is to create a game that can hold together when you haven't accounted for every possibility.
This is challenging to design but very efficient because it maximizes the amount of gameplay created by new content.
There's always the possibility that the new feature you're working on could exponentially increase the amount of gameplay.
June 24, Things are great! Obviously I need to update this Developers Diary more often. When I look at the early entries in the diary, I have to laugh.
In , I was trying to get the site above visits a day It's been a wild ride. In I hope I'll be looking back at this diary entry and find it just as funny as the ones in In October , I issued a press release that resulted in a major increase in traffic.
During peek times there are over players in the multiplayer games and I've added another dedicated server this week to ensure there's plenty of room to grow.
I added Tank Ball this year and it rapidly became one of the most played games on the site. Finding a creative solution for internet latency in a shooting game was not easy but I hope you enjoyed the result.
I've had numerous requests for improvements and there's more to come for Tank Ball. I'm working on an update that includes timed game starts every five minutes with stats gathering and a health bar.
Tank Ball should get much more competitive very soon. I hate having to play 3D web games in a little window just because the developer had to take into account users with x displays.
I've completed an update to make all of the multiplayer games re-scaleable. If you scale the browser window, the games will expand to fill the available space.
Users with higher resolution video card and monitor settings can enjoy a more immersive experience. There have been numerous updates in the last few months The MaidMarian.
This will allow up to simultaneous players in the 3D worlds. Moon Base is very close to it's 1,, visitor. I'll give another update once the magic number has been reached.
The community forum has been updated with a few new features and a new look an feel. The new online world, Sherwood, is the biggest news of the last few months.
Players enter this world by choosing one four guilds and game play features team-based player vs. Moon Base has been averaging about visitors per day since it was launched in March Thank you everyone for being so supportive during this period of growth for the site.
There has been numerous feature updates since March. March 3, Marian's World and Moon Base. I'm back! It's been a very long time since my last update, any many of you have given up hope.
I'm going to blame it all on Ratinator. Ratinator is the ultimate light-hearted shooter with a quick-footed mouse leading the charge against a host of evil vermin, insects and other pests.
Ratinator started out as an experiment to see if I could find an effective way to handle AI and pathfinding.
I was thinking about using the results for RPG applications People seem to either love Ratinator Ratinator was launched on Shockwave. This project helped grow my coding skills considerably and finally I got back to Maidmarian.
I've always found the raycasting performance in Shockwave 3D to be way too slow and this made it impossible to implement many of the feature I wanted for the 3D chat worlds.
I developed a height field terrain generator that uses a bitmap image to displace procedurally generated geometry.
This gave me a unique way to approach raycasting, and a huge performance boost. Marian's World and Moon Base are fundamentally the Maid Marian 3D chat code, with the new terrain generator and Havok physics integrated together.
I'm also much happier with the 3D characters and world geometry in these movies. I came up with a good hack to resolve physics problems due to latency in the 3D chat worlds The result?
I launched it two weeks ago and the site has gone from visitors a day to For me, that's a lot of traffic. So the chat functionality of Marian's World and Moon Base is down for a few day while I get it sorted out.
Expect some more samples in the coming months. A Tale in the Desert came out in the meantime, and I'm impressed with what they've done with a similar concept.
I hope you don't think I'm selling out, but there will be monsters, swords, magic and combat. This version includes a major redesign of the interface.
I felt it was important to design an interface that looked less like a multi-media application and more like a computer game.
The chat console is integrated into the 3d environment. Maid Marian has been remodeled and textured. She has a lower poly-count than the old version faster frame rate and the texture mapping has improved the overall visual quality.
Terrain following has been fully implemented and multi-layered texturing was used to ensure that the mountain textures don't look pixelated when viewed close up.
The entire interface can be rescaled to any screen resolutions by just resizing the browser interface.
Sorry the rewrite took so long. I hope you like it. My goal is visits a day. With this level of traffic, there should always be about five to ten people in the 3D Chatroom.
These are some of the things I'm doing to increase traffic:. I'm optimizing the site to generate more traffic through search engines.
I'm participating in a banner exchange program with RPGDot. So far I've had a banner click-through rate of 2. These steps should boost the site traffic to or visits a day in about four weeks.
The rest will hopefully come from participating in networks of similar websites, the quality of the 3D experience and word of mouth.
Major breakthrough. I found a creative way of approaching the collision detection issue without using the Havok Xtra. This involves a major change in the way the 3D environment is designed but I have the benefit of being able to follow uneven terrain.
There also seems to be no loss in frame rate with a virtually unlimited number of collision objects. The Terrain Following Example uses a similar approach.
The current version of the Maid Marian chatroom has these changes implemented, but I still need to redesign the 3D environment to take full advantage of these changes.
Hopefully soon. The next major challenge in the development of Maid Marian's virtual environment is cleaning up the collision detection and handling.
I thought I had this sorted out earlier, but when I ran a test using Director's collision modifier on test objects cubes , the frame rate dropped from 77 frames per seconds down to 45 fps.
As you can imagine, this really limits the size and complexity of the world. So, back to the drawing board. I decided to try the Havok Physics Xtra.
Havok produces a great physics plug-in for Director that implements collisions, forces and rigid bodies. I ran the same test with the Havok collision modifier on test objects with a loss in frame rate of only three frames per second.
I had to rewrite the entire character navigation system to use Havok's impulse forces to move Marian around and collisions are more difficult to control because Marian tends to "bounce" off of obstacles in the environment, but the approach has promise.
Here's a test version of the single player Maid Marian that uses the Havok Xtra. Use the "Add Collisions" button to add the test collision objects.
There will be a drop in frame rate, but that has more to do with the added polygons than the collision detection. No final decision has been made on which 3D package is going to be used for building Sherwood Forest.
The final test environment ended up less than k. Camera clipping and fog is used in the world to keep the polygon count down and still allows for a large environment.
A lower polygon version of Maid Marian was created for better performance on systems without advanced 3D graphics cards. This optimized version runs at over fps on my PC.
I used the opportunity to take my wife and kids to New York for a week. I was up against two very large competitors, Sapient and Intel.
Just like David and Goliath, except I lost. Oh well, it was an honor just to be nominated. The support and encouragement from the employees at Macromedia and other developers in the beta program was amazing.
Many of the beta testers participated in server tests to help troubleshoot early versions of the 3D avatar chat.
As the beta came to a close I finally had permission from Macromedia to open up the web site in late April. Honestly I haven't sorted out all the ways we might use the Events, Photo Album and Discussion Board, but have a look Other random stuff: I just started kick boxing.
March 1, Scalability and Infrastructure I've been getting a great deal of email reminding me that it's time to update my Developer's Diary.
If you're curious about my background, design approach or the technology behind the games, have a look: Part 1: My Background, Building a user base, Using of-the-shelf tools Part 2: Technical Aspects, Business and Marketing MaidMarian.
Here's the link: www. October 1, Thank you On a day when the MaidMarian. Here's a list of features that went into Sherwood Dungeon this month: Helmets Helmets are now in the game, with five different types of helmets available in the dungeon chests.
Bug Report You probably noticed a bug where numerous monsters spawned after a player defeated a monster. Bug Report It didn't take long for players to discover a way of holding a shield in their sword hand.
This resulted in a crash for everyone else logged into that room. It was the only major crash bug of the last two weeks and it's fixed now.
Players have gotten into the habit of calling these crash bugs "Shockwaves". Rings in your inventory were magically transformed into shields when you quit the game and logged back in.
Great, I suppose, if you want a shield, but obviously a problem if you had magic rings in your inventory.
This is fixed now and thanks for the email from the player that first discovered the problem. Players were suppose to be able have more than one health potion as this is a stackable item.
This is fixed now, so collect away. I'm assuming players thought this was by design because I received no complaints. You may have noticed that players and monsters were getting many extra attacks during combat in busy areas.
This is fixed now. Sapphire: Yes, I spelled it wrong. It's fixed now so please no more email on this one.
Just for reference, although though I'm Canadian, I decided to use the American spelling for words like Armor. Armour for those of us using the Queen's English.
Not really a bug, but blocking an attack gives you double damage on the next round. Block two attacks in a row and you get triple damage.
This works both in PvP and against monsters. It's intended to replace the "combos" that existed in the original Sherwood.
Those combos in Sherwood were actually a bug, but when I tried to take them out originally, players complained bitterly.
J uly 5, Theresa Tomlinson 's Forestwife novels — are told from Marian's point of view, portray Marian as a high-born Norman girl escaping entrapment in an arranged marriage.
With the aid of her nurse, she runs away to Sherwood Forest, where she becomes acquainted with Robin Hood and his men.
From Wikipedia, the free encyclopedia. For other uses, see Maid Marian disambiguation. Love interest of the legendary outlaw Robin Hood in English folklore.
Woodcut of Maid Marian, from a 17th-century broadside. The English and Scottish Popular Ballads , vol. Quotation is from A mery geste of Robyn Hoode and of hys lyfe, wyth a new playe for to be played in Maye games very pleasaunte and full of pastyme c.
A Beginner's Guide to Robin Hood. Retrieved 5 December Retrieved 5 December — via YouTube. A Brief History of Robin Hood. London, UK: Robinson.
London, UK: J. The International Catalogue of Heroes. Retrieved 5 November Dark Tower V: Wolves of the Calla. We may record, monitor or censor the chat to help us identify offenders.
We cannot guarantee that chat messages will not contain content that is inappropriate or offensive. Terms of Service.
Reporting Violations of the Rules of Conduct. Blatent violations of the Rules of Conduct by other players can be reported to the system administrator by using the in-game reporting system.
The Rules of Conduct for the multiplayer games on MaidMarian. All of the multiplayer games include a reporting system so that violations of these rules can be reviewed by the system administrator.
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